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What is your Alpha/Opacity Mask/Clip/Erode Animation workflow like?

Hi! I love opacity mask animation in shaders! I’m usually utilizing the Blend function on Illustrator to create “blended” shapes and it’s viable for simple shapes but when you go for a pattern, it quickly gets out of hand so I’m wondering if there’s an easier solution. A super simple example I’ve created to demonstrate my workflow: (Of course, I would have created the shape in shader with Math operations but this is for the sake of an example :slight_smile: )

2023-03-02 16:09:58