{"id":9804,"date":"2023-04-02T09:13:00","date_gmt":"2023-04-02T09:13:00","guid":{"rendered":"https:\/\/mangoanimate.com\/blog\/?p=9804"},"modified":"2024-10-10T06:53:36","modified_gmt":"2024-10-10T06:53:36","slug":"fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character","status":"publish","type":"post","link":"https:\/\/mangoanimate.com\/blog\/pt\/fk-rigging-vs-ik-rigging-nao-escolha-o-errado-para-seu-personagem\/9804\/","title":{"rendered":"FK Rigging VS IK Rigging: N\u00e3o escolha o errado para o seu personagem"},"content":{"rendered":"<p>Aposto que voc\u00ea est\u00e1 confuso sobre <a href=\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/\" target=\"_blank\" rel=\"noreferrer noopener\">Equipamento FK e equipamento IK<\/a> quando voc\u00ea viu essas duas palavras pela primeira vez. Mas n\u00e3o se preocupe! Este blog, que ajuda a facilitar <a href=\"https:\/\/mangoanimate.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">processo de cria\u00e7\u00e3o de personagem<\/a>, ir\u00e1 explicar o conceito e dizer a diferen\u00e7a entre esses dois tipos de rigging. Depois de aprender esta li\u00e7\u00e3o, voc\u00ea saber\u00e1 quando escolher o rigging FK e quando escolher o rigging IK enquanto cria seus personagens animados \u00fanicos e impressionantes.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>What are FK rigging and IK rigging?<\/strong><\/h2>\n\n\n\n<p>FK \u00e9 a abrevia\u00e7\u00e3o de Forward Kinematics. Refere-se ao uso das equa\u00e7\u00f5es cinem\u00e1ticas de um rob\u00f4 para calcular a posi\u00e7\u00e3o do efetor a partir de valores especificados para os par\u00e2metros da junta. IK, cinem\u00e1tica inversa, \u00e9 o processo matem\u00e1tico de c\u00e1lculo dos par\u00e2metros de junta vari\u00e1vel necess\u00e1rios para colocar o final de uma cadeia cinem\u00e1tica, como um rob\u00f4 manipulador ou o esqueleto de um personagem de anima\u00e7\u00e3o, em uma determinada posi\u00e7\u00e3o e orienta\u00e7\u00e3o em rela\u00e7\u00e3o ao in\u00edcio da cadeia. Em geral, ambos s\u00e3o o processo de rigging usando um software de cria\u00e7\u00e3o de personagens animados, o criador de personagens Mango Animate, por exemplo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg\" alt=\"Mango Animate Rigging IK e FK\" class=\"wp-image-9806\" width=\"750\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg 1024w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-300x158.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-768x406.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging.jpg 1030w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Mango Animate Rigging IK e FK<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\">What are the differences?<\/h2>\n\n\n\n<p>Quanto ao processo de rigging, voc\u00ea precisa definir toda a pose de um corpo articulado com rigging FK, de modo a fornecer ao algoritmo a entrada de pose. Mas se voc\u00ea usar o rigging IK, n\u00e3o precisar\u00e1 definir toda a pose de um corpo articulado, pois o algoritmo IK o calcular\u00e1 automaticamente; portanto, voc\u00ea s\u00f3 precisa definir uma posi\u00e7\u00e3o como entrada. Por exemplo, se voc\u00ea quiser usar o rigging FK no Mango Animate Character Maker, voc\u00ea precisa saber qual posi\u00e7\u00e3o voc\u00ea vai alcan\u00e7ar e descobrir os movimentos de processamento que ajudam o personagem a realizar aquela a\u00e7\u00e3o espec\u00edfica. Ent\u00e3o voc\u00ea deve ajustar os movimentos quadro a quadro, o que pode custar muito tempo se a a\u00e7\u00e3o definida for complicada. Mas se voc\u00ea usar o rigging IK, poder\u00e1 arrastar diretamente a a\u00e7\u00e3o dispon\u00edvel que foi feita anteriormente para o personagem e obter\u00e1 o personagem sonhador em pouco tempo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg\" alt=\"mango animate interface IK e FK rigging\" class=\"wp-image-9807\" width=\"580\" height=\"380\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg 985w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-300x197.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-768x504.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-370x241.jpg 370w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><figcaption class=\"wp-element-caption\">mango animate interface IK e FK rigging<\/figcaption><\/figure>\n\n\n\n<p>Em termos de efeito de anima\u00e7\u00e3o, esses dois tipos de rigging diferem em se o osso pai controlaria o movimento de seus ossos hier\u00e1rquicos. Em um rig FK, cada osso segue o comportamento do osso pai, ou seja, se voc\u00ea mover o osso pai, todo o esqueleto se mover\u00e1 e, portanto, todo o corpo se mover\u00e1, o que pode dificultar o controle da a\u00e7\u00e3o, principalmente quando houver \u00e9 alguma parte do corpo que precisa ficar parada. No entanto, se voc\u00ea usar o equipamento IK, poder\u00e1 controlar tanto a parte din\u00e2mica quanto a parte est\u00e1tica. O Mango Animate Animation Maker fornece a seus usu\u00e1rios a fun\u00e7\u00e3o IK rigs, que \u00e9 mais conveniente para eles criarem personagens incr\u00edveis e uma maneira mais flex\u00edvel de controlar o personagem.<\/p>\n\n\n\n<p>Ent\u00e3o, esses s\u00e3o dois pontos principais sobre as diferen\u00e7as desses dois tipos de rigging. Simplesmente dizendo, a cinem\u00e1tica inversa \u00e9 o algoritmo inverso da cinem\u00e1tica direta.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>When to choose FK rigging and when to choose IK rigging?<\/strong><\/h2>\n\n\n\n<p>A resposta \u00e9 bem simples. Escolhemos ferramentas de acordo com sua fun\u00e7\u00e3o e nossas pr\u00f3prias necessidades. Se houver certas \u00e1reas do personagem que precisam atuar juntas, pode ser adequado usar o equipamento FK. Se houver partes do corpo que precisam se mover com mais flexibilidade, voc\u00ea pode escolher o equipamento IK.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"689\" height=\"601\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg\" alt=\"interface de personagem animado de manga IK e FK rigging\" class=\"wp-image-9808\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg 689w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging-300x262.jpg 300w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><figcaption class=\"wp-element-caption\">interface de personagem animado de manga IK e FK rigging<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>In Conclusion<\/strong><\/h2>\n\n\n\n<p>O objetivo de usar o rigging FK ou o rigging IK \u00e9 aproveitar ao m\u00e1ximo<a href=\"https:\/\/mangoanimate.com\/blog\/how-to-create-my-own-cartoon-character-in-3-minutes\/\" target=\"_blank\" rel=\"noreferrer noopener\"> personagem incr\u00edvel<\/a> voc\u00ea pode. O rigging de FK precisa que voc\u00ea seja mais paciente, pois pode haver mais trabalho a fazer para equipar os personagens. Rigging IK como no Mango Animate Character Maker \u00e9 mais conveniente e flex\u00edvel, pois o trabalho de rigging \u00e9 feito principalmente pela fun\u00e7\u00e3o IK e voc\u00ea pode controlar o personagem de forma mais arbitr\u00e1ria.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/biomedical.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns has-light-green-cyan-to-vivid-green-cyan-gradient-background has-background is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<br>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\" id=\"h-start-creating-your-own-character-easily\" data-no-translation=\"\">Start Creating Your Own Character Easily<\/h2>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-a89b3969 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-white-color has-black-background-color has-text-color has-background wp-element-button\" href=\"https:\/\/mangoanimate.com\/download\/app?appId=3&amp;os=1&amp;bit=64&amp;utm_source=blog&amp;utm_medium=post&amp;utm_campaign=cta\">Baixar para Windows<\/a><\/div>\n<\/div>\n\n\n\n<br>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Aposto que voc\u00ea ficou confuso sobre o rigging FK e o rigging IK quando viu essas duas palavras pela primeira vez. Mas n\u00e3o se preocupe! Este blog, que ajuda a facilitar o processo de cria\u00e7\u00e3o de personagens animados, explicar\u00e1 o conceito e mostrar\u00e1 a diferen\u00e7a entre esses dois tipos de rigging. Depois de aprender esta li\u00e7\u00e3o, voc\u00ea saber\u00e1 quando escolher FK [\u2026]<\/p>","protected":false},"author":13,"featured_media":10707,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[467,468,484],"tags":[],"class_list":["post-9804","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-2d-character-software","category-3d-character-software","category-anime-character"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate<\/title>\n<meta name=\"description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. Readers can choose suitable rigging tools to make their characters.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mangoanimate.com\/blog\/pt\/wp-json\/wp\/v2\/posts\/9804\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate\" \/>\n<meta property=\"og:description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. 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