{"id":9804,"date":"2023-04-02T09:13:00","date_gmt":"2023-04-02T09:13:00","guid":{"rendered":"https:\/\/mangoanimate.com\/blog\/?p=9804"},"modified":"2024-10-10T06:53:36","modified_gmt":"2024-10-10T06:53:36","slug":"fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character","status":"publish","type":"post","link":"https:\/\/mangoanimate.com\/blog\/pl\/fk-rigging-vs-ik-rigging-nie-wybierz-niewlasciwy-dla-swojej-postaci\/9804\/","title":{"rendered":"FK Rigging VS IK Rigging: Nie wybieraj z\u0142ego dla swojej postaci"},"content":{"rendered":"<p>Za\u0142o\u017c\u0119 si\u0119, \u017ce jeste\u015b zdezorientowany <a href=\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/\" target=\"_blank\" rel=\"noreferrer noopener\">rigging FK i IK<\/a> kiedy po raz pierwszy zobaczy\u0142e\u015b te dwa s\u0142owa. Ale nie martw si\u0119! To blog, kt\u00f3ry u\u0142atwia animacj\u0119 <a href=\"https:\/\/mangoanimate.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">proces tworzenia postaci<\/a>, wyja\u015bni t\u0119 koncepcj\u0119 i odr\u00f3\u017cni te dwa rodzaje olinowania. Po zapoznaniu si\u0119 z t\u0105 lekcj\u0105 b\u0119dziesz wiedzia\u0142, kiedy wybra\u0107 rigging FK, a kiedy IK rigging, podczas gdy b\u0119dziesz tworzy\u0107 unikalne i niesamowite animowane postacie.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>What are FK rigging and IK rigging?<\/strong><\/h2>\n\n\n\n<p>FK to skr\u00f3t od Forward Kinematics. Odnosi si\u0119 do wykorzystania r\u00f3wna\u0144 kinematycznych robota do obliczenia po\u0142o\u017cenia efektora z okre\u015blonych warto\u015bci parametr\u00f3w z\u0142\u0105cza. Kinematyka odwrotna IK to matematyczny proces obliczania zmiennych parametr\u00f3w po\u0142\u0105czenia potrzebnych do umieszczenia ko\u0144ca \u0142a\u0144cucha kinematycznego, takiego jak manipulator robota lub szkielet postaci animacji, w okre\u015blonej pozycji i orientacji wzgl\u0119dem pocz\u0105tku \u0142a\u0144cucha. Og\u00f3lnie rzecz bior\u0105c, oba s\u0105 procesem olinowania za pomoc\u0105 oprogramowania do tworzenia animowanych postaci, na przyk\u0142ad Mango Animate Character Maker.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg\" alt=\"mango animuje olinowanie IK i FK\" class=\"wp-image-9806\" width=\"750\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg 1024w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-300x158.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-768x406.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging.jpg 1030w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">mango animuje olinowanie IK i FK<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\">What are the differences?<\/h2>\n\n\n\n<p>Je\u015bli chodzi o proces olinowania, musisz zdefiniowa\u0107 ca\u0142\u0105 poz\u0119 cia\u0142a przegubowego z olinowaniem FK, aby zapewni\u0107 algorytmowi dane wej\u015bciowe pozycji. Ale je\u015bli u\u017cywasz IK rigging, nie musisz definiowa\u0107 ca\u0142ej pozy cia\u0142a przegubowego, poniewa\u017c algorytm IK oblicza j\u0105 automatycznie, wi\u0119c wystarczy zdefiniowa\u0107 pozycj\u0119 jako dane wej\u015bciowe. Na przyk\u0142ad, je\u015bli chcesz u\u017cy\u0107 rigu FK w Mango Animate Character Maker, musisz wiedzie\u0107, jak\u0105 pozycj\u0119 zamierzasz osi\u0105gn\u0105\u0107 i wymy\u015bli\u0107 ruchy przetwarzania, kt\u00f3re pomog\u0105 postaci osi\u0105gn\u0105\u0107 t\u0119 konkretn\u0105 akcj\u0119. Nast\u0119pnie nale\u017cy dostosowa\u0107 ruchy klatka po klatce, co mo\u017ce kosztowa\u0107 du\u017co czasu, je\u015bli zdefiniowana akcja jest skomplikowana. Ale je\u015bli u\u017cyjesz riggingu IK, mo\u017cesz bezpo\u015brednio przeci\u0105gn\u0105\u0107 dost\u0119pn\u0105 akcj\u0119, kt\u00f3ra zosta\u0142a wykonana wcze\u015bniej, na posta\u0107 i otrzymasz \u015bni\u0105c\u0105 posta\u0107 w kr\u00f3tkim czasie.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg\" alt=\"Mango animowany interfejs IK i FK rigging\" class=\"wp-image-9807\" width=\"580\" height=\"380\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg 985w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-300x197.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-768x504.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-370x241.jpg 370w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><figcaption class=\"wp-element-caption\">Mango animowany interfejs IK i FK rigging<\/figcaption><\/figure>\n\n\n\n<p>Pod wzgl\u0119dem efektu animacji te dwa rodzaje olinowania r\u00f3\u017cni\u0105 si\u0119 tym, czy ko\u015b\u0107 macierzysta b\u0119dzie kontrolowa\u0107 ruch swoich hierarchicznych ko\u015bci. W rigu FK ka\u017cda ko\u015b\u0107 pod\u0105\u017ca za zachowaniem ko\u015bci macierzystej, to znaczy, je\u015bli poruszysz ko\u015bci\u0105 macierzyst\u0105, poruszy si\u0119 ca\u0142y szkielet, a tym samym ca\u0142e cia\u0142o, co mo\u017ce utrudni\u0107 kontrol\u0119 ruchu, zw\u0142aszcza gdy to jaka\u015b cz\u0119\u015b\u0107 cia\u0142a, kt\u00f3ra musi by\u0107 nieruchoma. Je\u015bli jednak u\u017cywasz IK rig, mo\u017cesz kontrolowa\u0107 zar\u00f3wno cz\u0119\u015b\u0107 dynamiczn\u0105, jak i statyczn\u0105. Mango Animate Animation Maker zapewnia swoim u\u017cytkownikom funkcj\u0119 IK rigs, kt\u00f3ra jest dla nich wygodniejsza w tworzeniu niesamowitych postaci i bardziej elastycznym sposobie kontrolowania postaci.<\/p>\n\n\n\n<p>Oto dwa g\u0142\u00f3wne punkty dotycz\u0105ce r\u00f3\u017cnic mi\u0119dzy tymi dwoma rodzajami olinowania. M\u00f3wi\u0105c wprost, kinematyka odwrotna to odwrotny algorytm kinematyki do przodu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>When to choose FK rigging and when to choose IK rigging?<\/strong><\/h2>\n\n\n\n<p>Odpowied\u017a jest do\u015b\u0107 prosta. Dobieramy narz\u0119dzia zgodnie z ich funkcj\u0105 i w\u0142asnymi potrzebami. Je\u015bli s\u0105 pewne obszary postaci, kt\u00f3re musz\u0105 dzia\u0142a\u0107 razem, mo\u017ce by\u0107 odpowiednie u\u017cycie riggingu FK. Je\u015bli istniej\u0105 cz\u0119\u015bci cia\u0142a, kt\u00f3re musz\u0105 porusza\u0107 si\u0119 bardziej elastycznie, mo\u017cesz wybra\u0107 takielunek IK.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"689\" height=\"601\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg\" alt=\"Mango animowany interfejs postaci IK i FK rigging\" class=\"wp-image-9808\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg 689w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging-300x262.jpg 300w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><figcaption class=\"wp-element-caption\">Mango animowany interfejs postaci IK i FK rigging<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>In Conclusion<\/strong><\/h2>\n\n\n\n<p>Celem stosowania riggingu FK lub IK jest maksymalne wykorzystanie<a href=\"https:\/\/mangoanimate.com\/blog\/how-to-create-my-own-cartoon-character-in-3-minutes\/\" target=\"_blank\" rel=\"noreferrer noopener\"> niesamowita posta\u0107<\/a> mo\u017cesz. Rigging FK wymaga wi\u0119kszej cierpliwo\u015bci, poniewa\u017c mo\u017ce by\u0107 wi\u0119cej pracy do wykonania w celu zmontowania postaci. Rigging IK, podobnie jak w Mango Animate Character Maker, jest wygodniejszy i bardziej elastyczny, poniewa\u017c rigging jest w wi\u0119kszo\u015bci wykonywany przez funkcj\u0119 IK i mo\u017cna bardziej dowolnie sterowa\u0107 postaci\u0105.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/biomedical.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns has-light-green-cyan-to-vivid-green-cyan-gradient-background has-background is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<br>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\" id=\"h-start-creating-your-own-character-easily\" data-no-translation=\"\">Start Creating Your Own Character Easily<\/h2>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-a89b3969 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-white-color has-black-background-color has-text-color has-background wp-element-button\" href=\"https:\/\/mangoanimate.com\/download\/app?appId=3&amp;os=1&amp;bit=64&amp;utm_source=blog&amp;utm_medium=post&amp;utm_campaign=cta\">Pobierz dla systemu Windows<\/a><\/div>\n<\/div>\n\n\n\n<br>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Za\u0142o\u017c\u0119 si\u0119, \u017ce jeste\u015b zdezorientowany olinowaniem FK i olinowaniem IK, kiedy po raz pierwszy zobaczy\u0142e\u015b te dwa s\u0142owa. Ale nie martw si\u0119! Ten blog, kt\u00f3ry pomaga u\u0142atwi\u0107 proces tworzenia animowanych postaci, wyja\u015bni koncepcj\u0119 i wska\u017ce r\u00f3\u017cnic\u0119 mi\u0119dzy tymi dwoma rodzajami riggingu. Po zapoznaniu si\u0119 z t\u0105 lekcj\u0105 b\u0119dziesz wiedzia\u0142, kiedy wybra\u0107 FK [\u2026]<\/p>","protected":false},"author":13,"featured_media":10707,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[467,468,484],"tags":[],"class_list":["post-9804","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-2d-character-software","category-3d-character-software","category-anime-character"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate<\/title>\n<meta name=\"description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. 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