{"id":9804,"date":"2023-04-02T09:13:00","date_gmt":"2023-04-02T09:13:00","guid":{"rendered":"https:\/\/mangoanimate.com\/blog\/?p=9804"},"modified":"2024-10-10T06:53:36","modified_gmt":"2024-10-10T06:53:36","slug":"fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character","status":"publish","type":"post","link":"https:\/\/mangoanimate.com\/blog\/fr\/fk-rigging-vs-ik-rigging-ne-choisissez-pas-le-mauvais-pour-votre-personnage\/9804\/","title":{"rendered":"FK Rigging VS IK Rigging : Ne choisissez pas le mauvais pour votre personnage"},"content":{"rendered":"<p>Je parie que vous \u00eates confus \u00e0 propos de <a href=\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/\" target=\"_blank\" rel=\"noreferrer noopener\">Gr\u00e9ement FK et gr\u00e9ement IK<\/a> quand vous avez vu ces deux mots pour la premi\u00e8re fois. Mais ne vous inqui\u00e9tez pas ! Ce blog, qui permet de faciliter l&#039;animation <a href=\"https:\/\/mangoanimate.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">processus de cr\u00e9ation de personnage<\/a>, vous expliquera le concept et fera la diff\u00e9rence entre ces deux types de gr\u00e9ement. Apr\u00e8s avoir appris cette le\u00e7on, vous saurez quand choisir le gr\u00e9ement FK et quand choisir le gr\u00e9ement IK pendant que vous cr\u00e9ez vos personnages anim\u00e9s uniques et impressionnants.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>What are FK rigging and IK rigging?<\/strong><\/h2>\n\n\n\n<p>FK est l&#039;abr\u00e9viation de Forward Kinematics. Il fait r\u00e9f\u00e9rence \u00e0 l&#039;utilisation des \u00e9quations cin\u00e9matiques d&#039;un robot pour calculer la position de l&#039;effecteur terminal \u00e0 partir de valeurs sp\u00e9cifi\u00e9es pour les param\u00e8tres articulaires. IK, cin\u00e9matique inverse, est le processus math\u00e9matique de calcul des param\u00e8tres articulaires variables n\u00e9cessaires pour placer la fin d&#039;une cha\u00eene cin\u00e9matique, telle qu&#039;un manipulateur de robot ou le squelette d&#039;un personnage d&#039;animation, dans une position et une orientation donn\u00e9es par rapport au d\u00e9but de la cha\u00eene. En g\u00e9n\u00e9ral, ils sont tous les deux le processus de truquage en utilisant un logiciel de cr\u00e9ation de personnages anim\u00e9s, le cr\u00e9ateur de personnages Mango Animate, par exemple.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg\" alt=\"mangue animer gr\u00e9ement IK et FK\" class=\"wp-image-9806\" width=\"750\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg 1024w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-300x158.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-768x406.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging.jpg 1030w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">mangue animer gr\u00e9ement IK et FK<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\">What are the differences?<\/h2>\n\n\n\n<p>En ce qui concerne le processus de gr\u00e9ement, vous devez d\u00e9finir la pose enti\u00e8re d&#039;un corps articul\u00e9 avec le gr\u00e9ement FK, afin de fournir \u00e0 l&#039;algorithme l&#039;entr\u00e9e de pose. Mais si vous utilisez le gr\u00e9ement IK, vous n&#039;avez pas besoin de d\u00e9finir la pose enti\u00e8re d&#039;un corps articul\u00e9 puisque l&#039;algorithme IK la calculera automatiquement, il vous suffit donc de d\u00e9finir une position comme entr\u00e9e. Par exemple, si vous souhaitez utiliser le gr\u00e9ement FK dans Mango Animate Character Maker, vous devez savoir quelle position vous allez atteindre et d\u00e9terminer les mouvements de traitement qui aident le personnage \u00e0 r\u00e9aliser cette action particuli\u00e8re. Ensuite, il faut ajuster les mouvements image par image, ce qui peut co\u00fbter beaucoup de temps si l&#039;action d\u00e9finie est compliqu\u00e9e. Mais si vous utilisez le gr\u00e9ement IK, vous pouvez faire glisser directement l&#039;action disponible qui a \u00e9t\u00e9 effectu\u00e9e pr\u00e9c\u00e9demment sur le personnage et vous obtiendrez le personnage de r\u00eave en peu de temps.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg\" alt=\"mango animate interface IK et FK rigging\" class=\"wp-image-9807\" width=\"580\" height=\"380\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg 985w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-300x197.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-768x504.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-370x241.jpg 370w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><figcaption class=\"wp-element-caption\">mango animate interface IK et FK rigging<\/figcaption><\/figure>\n\n\n\n<p>En termes d&#039;effet d&#039;animation, ces deux types de rigging diff\u00e8rent selon que l&#039;os parent contr\u00f4le le mouvement de ses os hi\u00e9rarchiques. Dans un rig FK, chaque os suit le comportement de l&#039;os parent, c&#039;est-\u00e0-dire que si vous d\u00e9placez l&#039;os parent, tout le squelette va bouger et donc tout le corps bouger, ce qui peut rendre difficile le contr\u00f4le de l&#039;action, surtout lorsqu&#039;il y a est une partie du corps qui doit \u00eatre immobile. Cependant, si vous utilisez IK rig, vous pouvez contr\u00f4ler \u00e0 la fois la partie dynamique et la partie statique. Mango Animate Animation Maker fournit \u00e0 ses utilisateurs la fonction de plates-formes IK, qui leur est plus pratique pour cr\u00e9er des personnages impressionnants et un moyen plus flexible de contr\u00f4ler le personnage.<\/p>\n\n\n\n<p>Donc, ce sont deux points principaux sur les diff\u00e9rences de ces deux types de gr\u00e9ement. Dire simplement, Inverse Kinematics est l&#039;algorithme inverse de Forward Kinematics.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>When to choose FK rigging and when to choose IK rigging?<\/strong><\/h2>\n\n\n\n<p>La r\u00e9ponse est assez simple. Nous choisissons les outils en fonction de leur fonction et de nos propres besoins. S&#039;il y a certaines zones du personnage qui doivent agir ensemble, il peut \u00eatre appropri\u00e9 d&#039;utiliser le gr\u00e9ement FK. S&#039;il y a des parties du corps qui doivent bouger avec plus de souplesse, vous pouvez choisir le gr\u00e9ement IK.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"689\" height=\"601\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg\" alt=\"interface de personnage anim\u00e9 de mangue gr\u00e9ement IK et FK\" class=\"wp-image-9808\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg 689w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging-300x262.jpg 300w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><figcaption class=\"wp-element-caption\">interface de personnage anim\u00e9 de mangue gr\u00e9ement IK et FK<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>In Conclusion<\/strong><\/h2>\n\n\n\n<p>L&#039;utilisation d&#039;un gr\u00e9ement FK ou d&#039;un gr\u00e9ement IK a pour but de tirer le meilleur parti<a href=\"https:\/\/mangoanimate.com\/blog\/how-to-create-my-own-cartoon-character-in-3-minutes\/\" target=\"_blank\" rel=\"noreferrer noopener\"> personnage g\u00e9nial<\/a> tu peux. Le rigging FK n\u00e9cessite que vous soyez plus patient car il peut y avoir plus de travail \u00e0 faire pour rigger les personnages. Le rigging IK comme dans Mango Animate Character Maker est plus pratique et flexible car le travail de rigging est principalement effectu\u00e9 par la fonction IK et vous pouvez contr\u00f4ler le personnage de mani\u00e8re plus arbitraire.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/biomedical.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns has-light-green-cyan-to-vivid-green-cyan-gradient-background has-background is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<br>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\" id=\"h-start-creating-your-own-character-easily\" data-no-translation=\"\">Start Creating Your Own Character Easily<\/h2>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-a89b3969 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-white-color has-black-background-color has-text-color has-background wp-element-button\" href=\"https:\/\/mangoanimate.com\/download\/app?appId=3&amp;os=1&amp;bit=64&amp;utm_source=blog&amp;utm_medium=post&amp;utm_campaign=cta\">T\u00e9l\u00e9charger pour Windows<\/a><\/div>\n<\/div>\n\n\n\n<br>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Je parie que vous \u00eates confus au sujet du gr\u00e9ement FK et du gr\u00e9ement IK lorsque vous avez vu ces deux mots pour la premi\u00e8re fois. Mais ne vous inqui\u00e9tez pas ! Ce blog, qui aide \u00e0 faciliter le processus de cr\u00e9ation de personnages anim\u00e9s, expliquera le concept et fera la diff\u00e9rence entre ces deux types de gr\u00e9ement. Apr\u00e8s avoir appris cette le\u00e7on, vous saurez quand choisir FK [\u2026]<\/p>","protected":false},"author":13,"featured_media":10707,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[467,468,484],"tags":[],"class_list":["post-9804","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-2d-character-software","category-3d-character-software","category-anime-character"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate<\/title>\n<meta name=\"description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. Readers can choose suitable rigging tools to make their characters.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mangoanimate.com\/blog\/fr\/wp-json\/wp\/v2\/posts\/9804\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate\" \/>\n<meta property=\"og:description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. Readers can choose suitable rigging tools to make their characters.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/mangoanimate.com\/blog\/fr\/fk-rigging-vs-ik-rigging-ne-choisissez-pas-le-mauvais-pour-votre-personnage\/9804\/\" \/>\n<meta property=\"og:site_name\" content=\"Mango Animate\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/MangoAnimate\/\" \/>\n<meta property=\"article:published_time\" content=\"2023-04-02T09:13:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-10T06:53:36+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/1-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"770\" \/>\n\t<meta property=\"og:image:height\" content=\"513\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Carrie\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carrie\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/\"},\"author\":{\"name\":\"Carrie\",\"@id\":\"https:\/\/mangoanimate.com\/blog\/#\/schema\/person\/04a07cf457231a6657da2537c0786d43\"},\"headline\":\"FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character\",\"datePublished\":\"2023-04-02T09:13:00+00:00\",\"dateModified\":\"2024-10-10T06:53:36+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/\"},\"wordCount\":678,\"publisher\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/#organization\"},\"image\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/1-1.jpg\",\"articleSection\":[\"2D Character Software\",\"3D Character Software\",\"Anime Character\"],\"inLanguage\":\"fr-FR\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/\",\"url\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/\",\"name\":\"FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate\",\"isPartOf\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/9804\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/1-1.jpg\",\"datePublished\":\"2023-04-02T09:13:00+00:00\",\"dateModified\":\"2024-10-10T06:53:36+00:00\",\"description\":\"This blog explains the concept and tell the difference between IK rigging and FK rigging. 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