{"id":9804,"date":"2023-04-02T09:13:00","date_gmt":"2023-04-02T09:13:00","guid":{"rendered":"https:\/\/mangoanimate.com\/blog\/?p=9804"},"modified":"2024-10-10T06:53:36","modified_gmt":"2024-10-10T06:53:36","slug":"fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character","status":"publish","type":"post","link":"https:\/\/mangoanimate.com\/blog\/es\/fk-rigging-vs-ik-rigging-no-elijas-el-equivocado-para-tu-personaje\/9804\/","title":{"rendered":"FK Rigging VS IK Rigging: No elijas el equivocado para tu personaje"},"content":{"rendered":"<p>Apuesto a que est\u00e1s confundido acerca de <a href=\"https:\/\/mangoanimate.com\/blog\/fk-rigging-vs-ik-rigging-dont-choose-the-wrong-one-for-your-character\/\" target=\"_blank\" rel=\"noreferrer noopener\">Aparejo FK y aparejo IK<\/a> cuando vio por primera vez estas dos palabras. \u00a1Pero no te preocupes! Este blog, que ayuda a facilitar animaciones <a href=\"https:\/\/mangoanimate.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">proceso de creaci\u00f3n de personajes<\/a>, explicar\u00e1 el concepto y dir\u00e1 la diferencia entre estos dos tipos de rigging. Despu\u00e9s de aprender esta lecci\u00f3n, sabr\u00e1 cu\u00e1ndo elegir el rigging FK y cu\u00e1ndo elegir el rigging IK mientras crea sus personajes animados \u00fanicos e impresionantes.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>What are FK rigging and IK rigging?<\/strong><\/h2>\n\n\n\n<p>FK es la abreviatura de cinem\u00e1tica directa. Se refiere al uso de las ecuaciones cinem\u00e1ticas de un robot para calcular la posici\u00f3n del efector final a partir de valores espec\u00edficos para los par\u00e1metros de la articulaci\u00f3n. IK, cinem\u00e1tica inversa, es el proceso matem\u00e1tico de calcular los par\u00e1metros de uni\u00f3n variables necesarios para colocar el final de una cadena cinem\u00e1tica, como un manipulador de robot o el esqueleto de un personaje de animaci\u00f3n, en una posici\u00f3n y orientaci\u00f3n dadas en relaci\u00f3n con el inicio de la cadena. En general, ambos son el proceso de manipulaci\u00f3n mediante el uso de software de creaci\u00f3n de personajes animados, por ejemplo, el creador de personajes Mango Animate.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg\" alt=\"mango animate IK y FK rigging\" class=\"wp-image-9806\" width=\"750\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-1024x541.jpg 1024w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-300x158.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging-768x406.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-IK-and-FK-rigging.jpg 1030w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">mango animate IK y FK rigging<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\">What are the differences?<\/h2>\n\n\n\n<p>En cuanto al proceso de rigging, debe definir la pose completa de un cuerpo articulado con rigging FK, para proporcionar al algoritmo la entrada de pose. Pero si usa rigging IK, no necesita definir la pose completa de un cuerpo articulado, ya que el algoritmo IK lo calcular\u00e1 autom\u00e1ticamente, por lo que solo necesita definir una posici\u00f3n como entrada. Por ejemplo, si quiere usar el rigging FK en Mango Animate Character Maker, necesita saber qu\u00e9 posici\u00f3n va a lograr y descubrir los movimientos de procesamiento que ayudan al personaje a lograr esa acci\u00f3n en particular. Luego deber\u00e1s ajustar los movimientos cuadro por cuadro, lo que puede llevar mucho tiempo si la acci\u00f3n definida es complicada. Pero si usas el rigging IK, puedes arrastrar directamente la acci\u00f3n disponible que se ha realizado previamente al personaje y obtendr\u00e1s el personaje so\u00f1ado en poco tiempo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg\" alt=\"mango animate interfaz IK y FK rigging\" class=\"wp-image-9807\" width=\"580\" height=\"380\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging.jpg 985w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-300x197.jpg 300w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-768x504.jpg 768w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-interface-IK-and-FK-rigging-370x241.jpg 370w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><figcaption class=\"wp-element-caption\">mango animate interfaz IK y FK rigging<\/figcaption><\/figure>\n\n\n\n<p>En t\u00e9rminos de efecto de animaci\u00f3n, estos dos tipos de rigging difieren en si el hueso principal controlar\u00eda el movimiento de sus jerarqu\u00edas. En un rig FK, cada hueso sigue el comportamiento del hueso padre, es decir, si mueves el hueso padre, todo el esqueleto se mover\u00e1 y, por lo tanto, todo el cuerpo se mover\u00e1, lo que puede dificultar el control de la acci\u00f3n, especialmente cuando hay es una parte del cuerpo que necesita estar quieta. Sin embargo, si usas un rig IK, puedes controlar tanto la parte din\u00e1mica como la est\u00e1tica. Mango Animate Animation Maker proporciona a sus usuarios la funci\u00f3n de plataformas IK, que es m\u00e1s conveniente para ellos para crear personajes incre\u00edbles y una forma m\u00e1s flexible de controlar el personaje.<\/p>\n\n\n\n<p>Entonces, estos son dos puntos principales sobre las diferencias de estos dos tipos de aparejos. Simplemente diciendo, Inverse Kinematics es el algoritmo inverso de Forward Kinematics.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>When to choose FK rigging and when to choose IK rigging?<\/strong><\/h2>\n\n\n\n<p>La respuesta es bastante simple. Elegimos las herramientas seg\u00fan su funci\u00f3n y nuestras propias necesidades. Si hay ciertas \u00e1reas del personaje que necesitan actuar juntas, entonces podr\u00eda ser adecuado usar el rigging FK. Si hay partes del cuerpo que necesitan moverse con m\u00e1s flexibilidad, entonces puede elegir el aparejo IK.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"689\" height=\"601\" src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg\" alt=\"interfaz de personaje animado de mango IK y FK rigging\" class=\"wp-image-9808\" srcset=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging.jpg 689w, https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/mango-animate-character-interface-IK-and-FK-rigging-300x262.jpg 300w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><figcaption class=\"wp-element-caption\">interfaz de personaje animado de mango IK y FK rigging<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" data-no-translation=\"\"><strong>In Conclusion<\/strong><\/h2>\n\n\n\n<p>El prop\u00f3sito de usar rigging FK o IK rigging es aprovechar al m\u00e1ximo<a href=\"https:\/\/mangoanimate.com\/blog\/how-to-create-my-own-cartoon-character-in-3-minutes\/\" target=\"_blank\" rel=\"noreferrer noopener\"> personaje impresionante<\/a> puedes. El rigging de FK necesita que seas m\u00e1s paciente, ya que puede haber m\u00e1s trabajo por hacer para manipular a los personajes. El rigging IK como en Mango Animate Character Maker es m\u00e1s conveniente y flexible ya que el trabajo de rigging lo realiza principalmente la funci\u00f3n IK y puedes controlar el personaje de manera m\u00e1s arbitraria.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/mangoanimate.com\/blog\/wp-content\/uploads\/2021\/04\/biomedical.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns has-light-green-cyan-to-vivid-green-cyan-gradient-background has-background is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<br>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\" id=\"h-start-creating-your-own-character-easily\" data-no-translation=\"\">Start Creating Your Own Character Easily<\/h2>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-a89b3969 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link has-white-color has-black-background-color has-text-color has-background wp-element-button\" href=\"https:\/\/mangoanimate.com\/download\/app?appId=3&amp;os=1&amp;bit=64&amp;utm_source=blog&amp;utm_medium=post&amp;utm_campaign=cta\">Descargar para Windows<\/a><\/div>\n<\/div>\n\n\n\n<br>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Apuesto a que est\u00e1s confundido acerca del rigging FK y el rigging IK cuando viste por primera vez estas dos palabras. \u00a1Pero no te preocupes! Este blog, que ayuda a facilitar el proceso de creaci\u00f3n de personajes animados, explicar\u00e1 el concepto y dir\u00e1 la diferencia entre estos dos tipos de manipulaci\u00f3n. Despu\u00e9s de aprender esta lecci\u00f3n, sabr\u00e1 cu\u00e1ndo elegir FK [\u2026]<\/p>","protected":false},"author":13,"featured_media":10707,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[467,468,484],"tags":[],"class_list":["post-9804","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-2d-character-software","category-3d-character-software","category-anime-character"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate<\/title>\n<meta name=\"description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. Readers can choose suitable rigging tools to make their characters.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mangoanimate.com\/blog\/es\/wp-json\/wp\/v2\/posts\/9804\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FK Rigging VS IK Rigging: Don\u2019t choose the wrong one for your character - Mango Animate\" \/>\n<meta property=\"og:description\" content=\"This blog explains the concept and tell the difference between IK rigging and FK rigging. 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